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The Casse Hurricane suffered some setbacks during the testing phase. It was specifically designed to destroy Tevarin ships as quickly as possible the moment their phalanx shields failed. The Hurricane was originally developed in 2607, during the Second Tevarin War, by Casse Aerospace. Missiles round out the default loadout, which can be used to finish off a crippled ship from the initial attack run. īallistic weapons will likely be the primary loadout for the Hurricane it simply does not have the power output to maintain energy weapons in addition to its shields and thrusters.
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In groups, the Hurricane favours using alternative waves of attack runs, with counterattacks facing the full crossfire of multiple Hurricanes. The Hurricane was designed as a "Zoom and Boom" fighter unloading its full complement of guns at a target in an attack run before flying away at high speed to reload, recharge, and avoid return fire. Both the pilot and gunner will have ejection seats to protect themselves if the ship is critically damaged. The Hurricane features a powerful quad-gun turret in its centre, allowing for a gunner to support the pilot with accurate fire as well as other multi-crew features like radar and missile locks leaving the pilot free to focus on maneuvering the fragile ship. A small power plant, zero cargo space, and weak shields and hull emphasize its role as a fragile attack ship relying on the raw speed of its engine and the hull-busting power of its guns to protect itself. It is designed to work with other fighters and support ships rather than for long-range patrols. It is a close- to mid-range ship, similar to the Gladius. The Hurricane is fast, but not nimble, and is designed to charge in to threatened areas before rushing back out to regroup.